AGGP 103 Introduction to Content Development 2-2-3
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Keywords
information technology, computer gaming
Project
Growing the Economy Through Information Technology (Get IT NH)
Authors
Frazier, Ryan
Date Submitted
2016-09-01
Material Type
Collection
Secondary Material Type
Quality Assurance Report -- Subject Matter Expert Report
Syllabus
Syllabus
Institution
NHTI-Concord`s Community College
Industry Partner
Business Advisory Council
License
CC BY
Funding Source
TAACCCT Round 4
Additional Public Access
Abstract
This course is designed for students entering the AGGP program to gain practical experience in developing content using applications, techniques, and standards used by the game industry. This course includes an introductory overview of image editing and manipulation, sprites, tiles, and tile based worlds. Course material is reinforced through with hands on assignments and the creation of a portfolio. (Prerequisite: Working knowledge of current desktop operating systems) Students who do not intend to enter the AGGP Program should instead consider enrolling in VRTS 193C: Introduction to Photoshop.
Industry (NAISC)
Professional, Scientific, and Technical Services -- Professional, Scientific, and Technical Services -- Specialized Design Services (5414)
Occupation (SOC)
Computer and Mathematical Occupations -- Computer Software Engineers, Applications (15-1031)
Instructional Program (CIP)
Computer and Information Sciences and Support Services (11)
Credit Type
Credential Type
Certificate
Credential
Stacked/Latticed Credential Model
Associate Degree
Credential
Stacked/Latticed Credential Model
Associate Degree
Educational Level
1st year Community College or equivalent
2nd Year Community College or equivalent
2nd Year Community College or equivalent