AGGP 103 Introduction to Content Development 2-2-3

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Keywords

information technology, computer gaming

Project

Growing the Economy Through Information Technology (Get IT NH)

Authors

Frazier, Ryan

Date Submitted

2016-09-01

Material Type

Collection

Secondary Material Type

Quality Assurance Report -- Subject Matter Expert Report
Syllabus

Institution

NHTI-Concord`s Community College

Industry Partner

Business Advisory Council

License

CC BY

Funding Source

TAACCCT Round 4

Additional Public Access

Abstract

This course is designed for students entering the AGGP program to gain practical experience in developing content using applications, techniques, and standards used by the game industry. This course includes an introductory overview of image editing and manipulation, sprites, tiles, and tile based worlds. Course material is reinforced through with hands on assignments and the creation of a portfolio. (Prerequisite: Working knowledge of current desktop operating systems) Students who do not intend to enter the AGGP Program should instead consider enrolling in VRTS 193C: Introduction to Photoshop.

Industry (NAISC)

Professional, Scientific, and Technical Services -- Professional, Scientific, and Technical Services -- Specialized Design Services (5414)

Occupation (SOC)

Computer and Mathematical Occupations -- Computer Software Engineers, Applications (15-1031)

Instructional Program (CIP)

Computer and Information Sciences and Support Services (11)

Credit Type

Credential Type

Certificate
Credential
Stacked/Latticed Credential Model
Associate Degree

Educational Level

1st year Community College or equivalent
2nd Year Community College or equivalent

Skill Level

Quality Assurance Organization