AGGP 110C Math and Physics for Game Programmers

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Keywords

math, physics, game programming, CGI, scripting engines, controlling 3D pipelines , texture mapping development

Project

Growing the Economy Through Information Technology (Get IT NH)

Authors

Ouellette, Paul

Date Submitted

2016-04-26

Material Type

Collection

Secondary Material Type

Institution

NHTI-Concord`s Community College

Industry Partner

Business Advisory Council

License

CC BY

Funding Source

TAACCCT Round 4

Additional Public Access

Abstract

This is only part of the course materials since the course was developed prior to the TAA4 grant. However, this course emphasizes math and physics play key roles in game programming. Effective use of math is needed for code design, data structures utilization, using design patterns, developing artificial intelligence (AI), using scripting engines, controlling 3D pipelines and texture mapping development. Math is also needed to implement the physics utilized in Newton's laws and concepts of collisions and reactions. Programmed applications which use math and physics in game development will form the foundation for this hands on course.

Industry (NAISC)

Professional, Scientific, and Technical Services -- Professional, Scientific, and Technical Services -- Computer Systems Design and Related Services (5415)

Occupation (SOC)

Computer and Mathematical Occupations -- Computer Programmers (15-1021)

Instructional Program (CIP)

Computer and Information Sciences and Support Services (11)

Credit Type

Credential Type

Stacked/Latticed Credential Model
Associate Degree

Educational Level

1st year Community College or equivalent
2nd Year Community College or equivalent

Skill Level

Quality Assurance Organization