AGGP 110C Math and Physics for Game Programmers
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Keywords
math, physics, game programming, CGI, scripting engines, controlling 3D pipelines , texture mapping development
Project
Growing the Economy Through Information Technology (Get IT NH)
Authors
Ouellette, Paul
Date Submitted
2016-04-26
Material Type
Collection
Secondary Material Type
Institution
NHTI-Concord`s Community College
Industry Partner
Business Advisory Council
License
CC BY
Funding Source
TAACCCT Round 4
Additional Public Access
Abstract
This is only part of the course materials since the course was developed prior to the TAA4 grant. However, this course emphasizes math and physics play key roles in game programming. Effective use of math is needed for code design, data structures utilization, using design patterns, developing artificial intelligence (AI), using scripting engines, controlling 3D pipelines and texture mapping development. Math is also needed to implement the physics utilized in Newton's laws and concepts of collisions and reactions. Programmed applications which use math and physics in game development will form the foundation for this hands on course.
Industry (NAISC)
Professional, Scientific, and Technical Services -- Professional, Scientific, and Technical Services -- Computer Systems Design and Related Services (5415)
Occupation (SOC)
Computer and Mathematical Occupations -- Computer Programmers (15-1021)
Instructional Program (CIP)
Computer and Information Sciences and Support Services (11)
Credit Type
Credential Type
Stacked/Latticed Credential Model
Associate Degree
Associate Degree
Educational Level
1st year Community College or equivalent
2nd Year Community College or equivalent
2nd Year Community College or equivalent
